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CIF Projects

Below you can see all the projects that have been supported by the Civic Innovation Fund.

Ongoing projects

Signal for Change
Tsarski Pishtovi

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The project, “Подай сигнал” (in English: Signal for Change), aims to develop an online platform in Bulgaria that educates and guides citizens through the process of reporting various issues affecting their local communities. These include urban and public infrastructure problems, administrative and institutional misconduct, vandalism and violence, environmental concerns, and violations of laws and regulations. While users cannot directly submit reports through the platform, it will provide clear instructions on the reporting process and guide them to the appropriate institutions. Initially, the platform will be available exclusively in Bulgarian.

Youth Climate Dialogues
Generation Climate Europe

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The Youth Climate Dialogues use participatory and storytelling methods to create immersive events bringing together EU decision-makers from the European Parliament, European Commission, and the Council with diverse young people across Europe. These Dialogues challenge the traditional ‘panel discussion’ format and replace it with innovative deliberation methods focused on resilience,
diversity, and collaboration in democracy. The event mixes storytelling, role-swapping between youth and decision-makers, and eyewitness talks to ensure meaningful youth engagement in decision-making. A key feature is the follow-up mechanism, where EU representatives must provide a written response to youth proposals after each event.

Isocratic Democracy In Action
ONRA

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This project aims to foster stronger civic relationships in an ever-changing world by promoting lifelong civic education through a series of dissemination activities and events in Greece and Cyprus. Acting as a pilot initiative, it highlights the need to reassess civic relationships in the context of demographic changes and evolving challenges such as climate change, technology, and democratic participation. By organising intergenerational meetings, the project engages participants of all ages and backgrounds to explore topics like rights, active citizenship, and the role of civic education in building more inclusive societies.

Decolonial Film Festival 2025
DFF

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The Decolonial Film Festival (DFF) is a cultural and educational initiative that uses the power of cinema to promote critical awareness of colonial history and its contemporary consequences. By showcasing films from marginalised and diasporic voices accompanied by debates and discussions, the DFF creates spaces for reflection, dialogue, and community building. Our objective is to make decolonial ideas more accessible and engage audiences in questioning societal norms shaped by colonial legacies. To achieve this, we will organise the second edition of our festival in May 2025, coinciding with the Cannes Film Festival, offering a critical and accessible alternative to its elitist framework.

Wired Inclusion for Seniors Empowerment – WISE: Digital and Media Literacy for Elderly Refugees in Greece
UA EduHub Greece

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WISE: Digital and Media Literacy for Elderly Refugees in Greece is an inclusive educational initiative aimed at reducing digital isolation among elderly Ukrainian refugees (55+) and people with disabilities. The project addresses the urgent need for digital and media literacy among older refugees who often lack the skills to access essential services, protect themselves from online fraud, or identify disinformation. Based on surveys and focus groups with Ukrainian refugees in Greece, WISE will deliver tailored interventions that empower older people to safely and independently navigate the digital world.

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Noisy Youth is a creative response to low civic engagement and media literacy among Bulgarian youth. Through expert-led training, youth will produce six podcast episodes, join a cross-cultural exchange with Latvian peers, and host the Voices of the Future festival. The initiative fosters critical thinking, communication, and teamwork while building a sustainable, youth-led media platform. By combining digital storytelling, civic participation, and international collaboration, Noisy Youth empowers young people to shape civic discourse in their communities.

Bridging Digital Transformation and Civic Participation (BRIDGE)
Pensa

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The BRIDGE project is an inclusive initiative aimed at bridging the digital divide and fostering intergenerational solidarity. It empowers senior citizens with essential digital skills and media literacy through a hybrid training model that combines online learning with in-person mentoring. Young volunteers will guide seniors in using digital tools to access public services, critically assess online information, and participate actively in civic life. The project promotes mutual understanding and collaboration between generations while creating a sustainable learning ecosystem. Through community campaigns, partnerships with civic organizations, and EU-level support, BRIDGE aims to scale its impact and contribute to a more digitally inclusive and socially connected Europe.

Exposing Scams: A Corporate & Civic Response
Faktograf – Association for the Informed Public

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The Exposing Scams project, in partnership with Fundación Maldita.es (Spain) aims to promote transparency and social responsibility among companies whose brands are misused in online scams, ultimately protecting citizens from fraud. Its general goal is to help companies understand the social and economic harms caused when their brand identities are weaponized to deceive users, extract personal data, or manipulate financial behavior. Maldita.es will develop a blueprint with real-life case studies, detection methods, and strategies, while Faktograf will localize this blueprint for Croatia and deliver in-person training to equip professionals with the tools to recognize and counter such scams. Online social media campaign will raise awareness of professionals and citizens how brands are exploited in scams. By shifting the focus from brand protection to citizen protection, the project fosters accountability and enhances digital resilience.

Money Matters – empowering financial literacy and democratic engagement
Learnmera Oy

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Money Matters: Civic & Financial Quest is an engaging card game designed to boost financial literacy, civic awareness, and democratic thinking. Aimed at players aged 13 and older, it uses real-life-inspired scenarios and three types of cards – Event Cards (unpredictable life changes like job loss or sudden expenses), Tool Cards (savings techniques, community resources, and financial plans), and Challenge Cards (budgeting dilemmas, ethical choices, and civic judgments), to encourage teamwork, critical thinking, and responsible decision-making. Players earn Civic Points by using tools wisely, helping others, and making informed choices. With cultural adaptations for Finland and Italy, the game reflects local financial systems and customs, and is suited for classrooms, youth programmes, or family settings. Two downloadable guides – ‘Living on a Budget in Helsinki’ and ‘Living on a Budget in Milan’ will accompany the game to support real-world application.

Money talks: a new path to financial confidence
NGO “ETC: Education Truth Culture”

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Money Talks is the next chapter in the evolution of the EmpowerHer project, launched in 2024 to address critical gaps in financial literacy. This new initiative goes deeper — tackling not only financial knowledge, but also the psychological blocks, gender stereotypes, and social pressures that hinder young people from achieving true financial independence.
Targeted at young adults (18–25), Money Talks blends practical skills with emotional insight. Participants will explore budgeting, saving, and investing, while also confronting money-related fears, cultural expectations, and societal roles. The program includes online workshops (6 webinars, 26 participants) and powerful storytelling events in Bulgaria and Ukraine.
One key insight from our first project: change must include everyone. That’s why Money Talks invites both young women and men to break down stereotypes, reimagine financial roles, and build a more inclusive, confident financial future – together.

Regenerative Economy Pioneers

Regenerative Economy Lab

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Regenerative Economy Pioneers will help catalyse the transformation of our economies from ones that are degenerative to human and planetary wellbeing, to ones that are regenerative–working in service of people and the planet. First, we will design two live workshop formats in collaboration with academics and experts. We will then pilot them in Austria and Czechia, bringing together groups of around 20 people from varied backgrounds to explore regenerative economy approaches and co-create ways to adapt and implement them in their contexts—whether in their communities, their organisations, by building new alliances or by pushing for policy transformations. We will then design and facilitate a workshop for a group of committed educators from different EU countries in which we will share our learnings and develop open-source teaching materials—helping to build a growing community of educators and changemakers across the region.

1000 Women Change Project
WoW University

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The 1000 Women Change Project aims to empower single mothers in Lithuania through a unique, holistic approach that integrates financial literacy, career coaching, and one-on-one mentorship with business professionals. Unlike traditional programs, this initiative focuses not only on knowledge but also on mindset, confidence, and access to professional networks. Over 12 months, 100 participants will receive financial readiness training, personalized career assessments, employability workshops, and ongoing mentorship to support real-world application and personal growth. The program addresses both economic and psychological barriers to employment, creating a model that fosters sustainable change. By the end of the pilot, the methodology will be evaluated and refined for scalability across Lithuania and potentially the EU. The ultimate goal is to build long-term financial independence and civic inclusion for single mothers through innovative, interdisciplinary support.

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The SHE COUNTS initiative aims to raise the awareness of women in areas which impact their economic situation and to improve financial literacy: knowledge, behaviour, and attitude. The project promotes gender equality, financial well-being, independence, and long-term financial security, so that women become less financially vulnerable. Through inclusive outreach in Serbian, the project supports women from diverse backgrounds, particularly young women, mothers, LGBTQ+ individuals in Serbia, and BKS-speaking migrants women in Austria. It includes a kickoff event in Vienna, followed by five interactive educational sessions on budgeting, saving, investing, avoiding financial scams, entrepreneurship, and financial behaviour. Participants benefit from peer support through accountability partnerships and can access 1:1 financial mentoring. Content will be available for public use via digital platforms.

Memory (for) places
Be Citizen Lab

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The memory issue is one of the dividing axes between Bulgaria and Macedonia; the memory of the Holocaust is particularly polarising. The project’s specific objective is to introduce youth from the two states to its history through the learning-by-doing method. During a travelling seminar in both states, up to 16 young people will explore key memorial sites and produce videos, which will be uploaded to an interactive online memory map. The story will be told through the eyes of the younger generation, who will demonstrate they can remember the past without making it a conflicting point of nationalist narratives.

Sustainable Living Assistant App “LIV”
Sustainability Portal

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LIV is a digital tool that helps users understand the environmental impact of their wardrobes through data-driven insights. Users can scan clothing labels or manually log items to receive information on CO₂ emissions, material sustainability, and care recommendations. The app encourages mindful consumption by showing how wearing clothes longer reduces environmental impact without promoting guilt. Gamification elements, such as challenges and milestones, make sustainability interactive, rewarding users for exploring their closets instead of shopping. 

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Schools and AI: risks and opportunities
Media Minds
Jornada Convidativa Associação

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The organisation has received CIF funding for two projects.

Schools and AI: The project consisted of the dynamic three-day forum “Schools and AI: Risks and Opportunities” on 24-26 January 2025, Lisbon, Portugal, focused on AI ethics in civic education, where educators, students, parents, experts, and civic activists came together to examine the transformative impact of AI and tackle emerging ethical challenges.

Project results & AI toolbox

Media Minds: The project will foster media and digital literacy through an open semester, development of a set of educational cards, and a public Media Minds Day in Lisbon planned for January 2026.

Completed projects

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Digital Storytelling for Peaceful Coexistence
Center of Innovational Social Research of YSU

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The DSPC project aimed to build empathy and support reconciliation among European communities affected by historical conflicts. Through the collection and sharing of personal stories, it helped bridge social divides and encouraged meaningful dialogue. At the heart of the project was a user-friendly digital platform designed to host and share these diverse narratives with the wider public.

Project results

Drawing of a cat with SDGs
Expedition 17 – Exploring Sustainable Development Goals through art and entertainment
Ukrainisches Atelier für Kultur & Sport (UAKS) e. V.

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“Expedition 17” was an interactive educational project for Ukrainian youth in the Stuttgart region on SDGs with a set of lectures, excursions, and creative workshops. The culmination of “Expedition 17” was an art exhibition in Stuttgart, where the 17 art objects produced by the Ukrainian youth were presented to the general public, encouraging dialogue between German and Ukrainian communities.

Project results

Photo of the building of the Center for Contemporary Art
Cross Border Creativity
NorthWork Ireland

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The Cross Border Creativity project combined site-specific research and hands-on creative workshops for young disadvantaged people, led by artists Grainne McMenamin and Catherine Bourne. These workshops focused on celebrating natural heritage and fostered a sense of community, encouraged self-expression, and built lasting friendships, all while promoting sustainable creative practices that can be continued and shared into the future.

Project results

Logo of the project AIEdu

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AIEdu promoted innovative approaches to citizenship education by exploring the societal impact of artificial intelligence. The project empowered young educators to use technology responsibly and respectfully in their teaching, while helping students build digital skills and AI competencies to uphold human rights and foster inclusion in the digital age.

Project results & survey

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From Dump to Art: Confronting Illegal Waste Dumping
SUMA – Association for Sustainable Development

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The “From Dump to Art: Confronting Illegal Waste Dumping” project was carried out over 12 months in three rural locales: Podravske Sesvete (Croatia), Pécsvárad (Hungary) and Vršac (Serbia). The initiative instilled environmental responsibility in local communities, raised awareness of the adverse effects of illegal dumping through art and film, and developed a model for wider project replication in rural settings. 

Project results & video

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Facebook Choreography
Arms Wide Open Association

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Inspired by Facebook posts from Ukrainians and Russians during the war, this performative art project featured a dance piece based on personal quotes. Audience members could ‘like’, ‘dislike’, or add their own messages to a chalk wall. During the performance, dancers erased these inscriptions and dismantled the wall, symbolising dialogue, reconciliation, and the shared destruction across both sides of the conflict.

Project results

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Chatbot for Local Governments
Lab of Change

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This project explored how new technologies can facilitate communication between local governments and citizens. It assessed the utility of AI-supported chatbots in gathering data and opinions to assist public administration in designing effective policies. This project bridged this gap through the iterative development of chatbots, testing their utility for public administration experts. The resulting insights serve as guidance for future regulations on such technologies and were presented to European and national regulatory agencies.

Project results

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Civics Through Play
Civics Through Play

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This initiative developed and showcased innovative games designed to teach civics in a fun and engaging way. The project featured two in-person and online events focused on gamification for teachers. Following these, additional games were created to further support educators. Participants reported that these new methods challenged their traditional approaches to teaching civics and inspired them to adopt more interactive, playful techniques.

Project results: game “Cards for Humanity“, game “Big Questions“, and “Design your game” sprint.

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Orientuj.sie
Association 61

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The project aimed to mobilise young voters in Poland ahead of the European elections by increasing their awareness of the EU and its institutions. Through the TikTok channel @Orientuj.sie and the website MamPrawoWiedzec.pl, it provided fact-based content tailored to younger audiences. Key outputs included summaries of EP sessions, reviews of Polish MEPs’ activities, and explanations of institutional functions and electoral procedures. By making EU-related topics accessible and relevant, the project helped foster informed democratic participation among young people in Poland.

Project results

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#YCM – Young Changemaker Challenge
YEP-Stimme der Jugend

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The “Young Changemaker Challenge” educated and empowered young people aged 15 to 25 from all over the world to actively participate in democracy and policy-making, focusing on pressing issues related to sustainability and climate change. It achieved this by fostering a cross-cultural dialogue, then facilitating international teams to develop concrete initiatives, and mentoring them to implement the projects in their communities.

Project results

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GEODEM – AI
EUROGEO

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GEODEM-AI addressed democratic principles, civic engagement, and social responsibility of AI in geographic information by offering interactive multimedia training materials for teachers and educators based on real-world civic applications. Through the research review, online training module, guidelines/recommendations and teacher stories, GEODEM-AI encouraged an informed, healthy, critical view of ethical issues related to the positive and negative challenges from the rise of AI for the collection, use, reuse, and storage of geographic information and geo-data in education.

Project results

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AI.D – Artificial Intelligence and the Shaping of Democracy
Demokratiezentrum Wien

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The Artificial Intelligence and the Shaping of Democracy (AI.D) project improved the digital skills of teachers and students in vocational schools, contributed to the social discourse about AI and raised awareness of the use of AI in various areas of life. This project developed an innovative teaching/learning webinar about AI and its relations to democratic challenges, tailored for upper secondary school teachers and students in Austrian and German vocational schools.

Project results

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Empowering Consumers Through Financial Literacy
Rilski Center for Scientific Research

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Consumer rights and responsible consumption are unfortunately still not widely understood in countries like Bulgaria and Serbia. Typical problems relate to insufficient or incorrect information provided by the producers or (re)sellers and the consumers are often left to manage by themselves. The main objective of the project was to increase the level of financial and economic literacy by providing the target group with knowledge and instruments to improve their ability to make conscious and responsible decisions.

Project results

Logo of ETC

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This project offered a transformative journey, reflecting on stereotypes and challenges in two different yet similar cultural norms – Ukraine and Bulgaria. Targeting financial literacy, the project empowered 20 participants from two countries to become financially independent, recognise opportunities, and equipped them with the knowledge and skills needed for self-determination.

Project results

Logo of United Way Hungary

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With professional experts, we created a unique curriculum called InnoMate, which equipped youth with essential work and entrepreneurial skills. Through teamwork, 600 students tackled real-world issues, enhancing their problem-solving abilities since 2018. The program itself is 8 months long, led by pre-trained teachers. It started in each participating school with a one-day Hackathon, followed by a 12-week Innovation Club. Students also visited companies for workplace observation and met role models. The program also included multi-round competitions, a 3-day innovation camp with experts, and pitch presentations.

Project results

Media Literacy and Civic Education from Early On
Gutenberg 3.0 foundation

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The project strengthened media literacy and global competencies of young schoolchildren in Bulgaria (age 6-14) by producing and publishing quality journalistic content for www.Vijte.bg and turning it into educational material to be used in primary and secondary schools. Additionally, the project team organised a range of school visits and inter-school competitions on media literacy in different Bulgarian cities.

Project results

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Regenerative Economics for Secondary Schools
Jennifer Brandsberg-Engelmann

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The project introduced an innovative secondary school economics syllabus. Through Virtual Labs, a Teacher Ambassador initiative, and an in-person workshop, it co-created resources that empower teachers and curriculum developers to reframe economics from a degenerative to a regenerative approach that meets the needs of all within planetary boundaries. These educational resources include professional learning materials, curriculum mappings, and discussion papers, all of which are now freely accessible via the Regenerative Economics website and YouTube channel.

Project results

Balkan Human Rights Cities Initiative
Albania Sustainable Development Organization ASDO

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The initiative aims to establish a set of standards for cities to be recognised as “Human Rights Cities”, strengthening local governance, enhancing policymaking, promoting human rights, integrating diversity and inclusion, training of local government officials and ensuring that the voices and needs of all citizens, particularly marginalised groups, are heard.​

Project results: survey and workshops.